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Simcity 4 mods regions
Simcity 4 mods regions










  1. Simcity 4 mods regions how to#
  2. Simcity 4 mods regions mod#

It also creates a new directory in my My Documents/SimCity 4/Regions folder called archipelago. This results in a new region, of the default size and layout.

simcity 4 mods regions

It doesn't matter if it's plains or water. I name the region "Archipelago" and press "Create region". This brings up the region creation dialogue. I load up the game and create a new region by clicking on the new region button. Now I've got two images, a greyscale terrain map and a color configuration map. Once finished, it's saved out as a 24 bit bmp file, called config.bmp. Here's what the configuration map looks like actual size: And the small city (the red ones) need to have red set to 255, and blue and green set to any value other than 255. The medium cities (the green ones) need to have green set to 255, and red and blue set to any value other than 255. The way it works is that the large cities (the blue ones) needs to have blue set to 255, and red and green set to any value other than 255. Small cities are just 1 pixel and are red. Medium cities are 2 pixels square and green. Large cities are 4 pixels square and blue. This map defines where small, medium and large cities go: Since my region is 12 kilometers square, I'll make a configuration bitmap that's 12 pixels square. The configuration bitmap should be 1 pixel across for every kilometer of region size. The way SimCity 4 does this is with a separate bitmap that defines city sizes. The next step is deciding how the region should be chopped up into different sized cities. Here's what it looks like, again everything that's light will be higher elevation and everything that's black will be deeper. Photoshop's nice because it lets you see the water level, but it's not really necessary. You can use any paint program that will create a greyscale image. Since it looks like a bunch of islands, I call it archipelago.bmp. When I'm done with it, I discard the blue layer and save it out the terrain map as an 8-bit greyscale. While I'm working on it, my Photoshop file looks like this: the blue is from the second layer and tells me where my coasts will be. That way I can see where my coastlines will be. I set the underlying layer opacity so that everything darker than about 83 gets covered up by blue. It's useful to know where sea level will be, so I create a new temporary layer, color it blue, turn down the opacity and then double click on it in the layers dialogue box to bring up the layer properties. I go into Photoshop and make a new image that's 769 pixels square. My greyscale image needs to be 769 pixels square. Take the size of the region in kilometers, multiply it by 64, then add 1.įor my region, that's 12 * 64 + 1 = 769.

Simcity 4 mods regions how to#

Here's how to figure out how large to make the greyscale image: In this scheme, white equals high elevation, black is the bottom of the sea and sea level is at around a value of 83 (on a scale of 0-255).

simcity 4 mods regions

Once I've decided how large to make my region, I make a greyscale image representing the elevations of the terrain. The regions need to be in increments of whole kilometers, so no 13.56 kilometer sized regions are allowed. I'm going to make a sample region that's 12 kilometers square, so 9 large cities can fit in it. A small city is a kilometer on a side, a medium city is 2 kilometers on a side and a large city is 4 kilometers on a side.

simcity 4 mods regions

Regions are composed of lots of small, medium and large cities. Read on, and I'll show you how to do it.įirst, decide how large a region you want. In SimCity 4, you can create large regions, composed of multiple cities from a greyscale image. The name SimCity carries a heavy amount of nostalgia for a lot computer gamers and for many, SC4 was and still is the best city builder out there.Contributor/author(s): Ocean Quigley - Art/Creative Director, D.B.

  • SimCity 4 is a city-building and urban planning computer game released in 2003, suceeded by the Rush Hour expansion pack and the eventual Deluxe Edition.
  • It might be something simple like different looking police cars or something more significant like the ability to add additional entrances to your city.

    Simcity 4 mods regions mod#

    A mod is a small file with a.package extension that when placed in a specific folder will modify your SimCity game.The preview thumbnails are links to a more detailed view. The results will be displayed in a scrollable area. Use the links to the left to order the buildings by Jobs, Wealth, Tileset or Stage. The data for all commercial buildings in SimCity 4 - Rush Hour can be diplayed here.They don't include auto-playing audio either, they really won't spoil your enjoyment of the site. We're really sorry for the inconvenience, but please would you disable your ad-blocker? Our adverts are relevant and non-intrusive, they appear only at the top and the sides, never in the content.












    Simcity 4 mods regions